Kobi Saha
they/them
Game designer & prototyper focused on the intersection of game feel, systems, and UX
About MeWork Experience
Associate Economy Designer – Marvel Strike Force
Boundless Entertainment | May 2022–August 2023
Improved the player experience of Marvel Strike Force by designing updates to the economy using spreadsheets and data, writing documentation and communicating effectively with other designers, and collaborating with multiple disciplines across a large team to support a 5-years-running live game.
Learn MoreIntern – Blaseball
The Game Band | March–August 2021
Collaborated remotely with a small indie team to create and maintain content and systems for a fast-paced live game that changes every week.
Learn MoreSystems Design Intern – Marvel Strike Force
Boundless Entertainment | May–August 2020
Worked remotely on systems and UI, including pricing store items based on players’ inflows and outflows of resources, creating item drop tables, and creating UI mockups for new features.
Learn MoreProjects
Leechbug
Designer | May 2020–May 2021
Combat and systems design for a 3D real-time strategy combat game where players take on the role of the Leechbug, a robotic parasite fighting to protect an alien seascape.
Learn MoreRoomba Rumble
Designer | March–May 2021
Design and gameplay programming of a wacky arcade game about vacuuming your room with an input-delayed robot.
Learn MorePrototypes
Untitled Submarine Game
October 2021–present
An experiment using an elevation map style to create depth in a top-down 2D ocean environment, with some floaty underwater movement.
Potion Commotion
February 2021
A witchy potion-brewing prototype testing theme and game feel techniques for mouse-based input.
Play on itch.io